MOVIE REALITY, Pt. 2:
That's Impossible!
Movies violate reality in many ways. Movie reality is not reality at
all it's a heightened pseudo-reality, a world of imagination.
Audiences are comfortable with this. It's what they want out of
movies. You want real life, look out your window! When the lights go
down or the opening logos are done it's time to live in a world
that's better, brighter, and more awesome than our own.
In the last article, we discussed all those coincidences you find in
movies, and how they're your friends. Moviegoers only have time for
the important bits. Plausible coincidences are allowed, encouraged, as
a way of concentrating the important bits in a vivid and entertaining
way.
Movies also deal in impossibilities. Impossibilities range from the
acceptable to the ones that strain and even snap the
audience's suspension of disbelief. Impossibilities can dazzle and
numb your audience - too much of that, and they may tune out.
Your goal your mandate is to stretch that disbelief,
it's true. But more than that, to stretch it in an entertaining
fashion. You need to know what you can get away with...and what should
make you return to the drawing board.
ENVIRONMENTAL IMPOSSIBILITIES
If the audience knows a
place, they'll put up with certain violations. Within reason. Audience
knowledge is always the standard against which you must measure your
artistic license.
You wouldn't have a snowstorm in Cairo only 2 inches of rain
there a year. And it never snows. So don't bring down flurries on the
pyramids unless it's a climate change disaster movie.
It doesn't rain a lot in L.A., but you wouldn't know it by the movies.
It's not an impossibility, however, to have a rainy day in L.A. It's
plausible, because it happens.
Lots of people live in L.A. But not a lot live in Greenland. We set a
script in WWII Greenland. In a sense, we could do anything we wanted
but we wanted to keep it plausible. To use the unusual aspects
of Greenland's geography to generate dramatic possibilities.
We fudged a bit in several key areas. One was the temperature. You
can't do a lot of fooling around outside in 50 below. You certainly
don't want to play soccer. But our characters did. Another fudge was
the direction and frequency of the piteraq, a warm windstorm
that comes off the ice cap we configured that to our own
advantage.
Another fudge was the location itself. There is no such location as we
invented in the script, with the exact geographical features we
needed. So we invented one to suit our needs. All writers do this.
Writers need never restrict themselves to the actual geography of a
place, provided the geography they do use is reasonably authentic. You
wouldn't show a giant waterfall in Griffith Park but sometimes,
seasonally, there are little ones.
Let your story dictate what location features you need provided
they are in keeping with what's available in the general area, you'll
get away with it. At the same time, you want the location and the
environment to dictate the story you will put there. To let the
impossibilities generate dramatic possibilities.
PHYSICAL IMPOSSIBILITIES
Physical impossibilities are
those which violate the capabilities of the human body or the laws of
physics and the natural world.
Your basic action hero can take a lot of abuse. Get punched, beaten,
injured, shot, dragged, hurled, blown up - and still come back for
more. Sometimes this strains credibility, sometimes not.
Many standard action stunts are so improbable as to be impossible, but
they are physically possible so the audience buys it. It's fun
to see it happen, even if it'd probably never happen. Bruce Willis
could probably not send a car careening into a helicopter a
plane could probably not break off its wings and slide past Indy
Jones's car in a tunnel but it's fun to see, and it's not
utterly impossible.
It might be technically impossible but, within reason,
never let the impossible keep you from entertaining the audience. This
is movie reality, and you decide what happens there. Entertainment is
the name of the game so take it right to the limit, and even
beyond, if you can.
But it's also true that today's audiences are less tolerant of sheer
ridiculousness than they used to be. If you are going to the limit and
beyond... is it really the best way to go?
Wouldn't it be more fun more interesting to let
impossibilities generate dramatic possibilities?
LET IMPOSSIBILITY COLLABORATE
One reason you should
always research your location and setting is so you can let the
environment suggest story angles. William Broyles would never have
devised Tom Hanks's beach buddy Wilson had he not spent time camping
on a remote beach, trying to stay alive and found a volleyball
washed up on the sand.
If all you're doing is making a story where all sorts of environmental
and physical impossibilities are going on by definition you're
creating something generic. If it could happen anywhere...why's it
happening where you set it? And what unique dramatic possibilities are
you missing out on?
Limitations are always opportunities for creativity. This is an
important fact in fiction, in art, in life itself. Necessity is the
mother of invention, after all. And some of the most interesting
movies have been made with a shoestring budget limiting easy solutions
and forcing creative ones.
Impossibilities are simply limitations. Let the impossibilities
suggest details you can incorporate into your script plot
points that will drive the story and twist the characters into
emotional pretzels. Impossibilities can collaborate with you, if you
let them.
You can even invent impossibilities to create dramatic
opportunities. Yes, the rebels could have blown up the Death Star with
"exotic space matter" beamed from a "quantum
singularity" directly into the power plant. Instead, they had to
achieve the impossible and whole sequences of
audience-thrilling action arose from that one impossibility.
So feel free to take liberties with the small stuff utilize all
your plausibilities in creative ways, and configure the story and
storyworld to your needs. But be on the lookout for limitations
inherent and invented to help make your story more distinctive
and entertaining.
Movie reality is malleable and can be configured to your
specifications. Humans can be called upon to do extraordinary things,
things that might seem impossible. But as long as they are plausible
they become possibilities for you to use in your scripts.
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